sTUDENT WORK
M.U.G.E.N
As part of the 2D animation course, we were tasked with designing and animating a new character for M.U.G.E.N
I had to create multiple sprites for the animation as well as the background.
DEMAKE

Shoot your enemies and save Sam!
Having finished replaying Tomb Raider (2013), I was inspired to make a small “demake” of the game, reimagined for the ZX Spectrum.
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Spawning Enemies
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Animations/Code
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Paths
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Point system
JUMPER
Jump or duck down and avoid the enemies!
After trying and failing over 10 times, I finally managed to complete designing my first game. This endless jumper has minimalistic art (mainly because I was more invested in working in the mechanics), but the gameplay is fairly immersive and will keep you hooked trying to beat your past High Scores.
Furthermore, I made 3 flowcharts of some of the interactive objects in the game in order to make it easier for other members of the team to understand how everything is supposed to work.
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Code
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Animation